Virtual Reality in China
Is There a Sustainable Business Model for Virtual Reality Content Enterprises?
Is There a Sustainable Business Model for Virtual Reality Content Enterprises?
A ‘global buzz-global pipeline’ mechanism occurs at the exhibition
The main challenge has been to master the shift from “made in China” to “designed in China”
The business world’s preoccupation with China Unlimited overshadows China’s unfulfilled efforts to develop global cultural markets
Chinese urban development strategies in recent years have placed increasing importance on art and culture
Cultural Studies at the end of the ‘Long Twentieth Century’ and the beginning of the ‘Chinese Century’
Can the economic clustering concept transplant to the creative industries field?
Case Study of a Chinese Company